Prey Đánh Giá

Prey is a game about identity, wrapped in the clothing of a first-person shooter.

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Developed by Arkane Studios, the creators of Dishonored, Prey shares a similar heritage, even if the genes it expresses are different. Where Dishonored went back lớn the Thief series for inspiration, Prey takes its cues from the legendary development house Looking Glass’ other child — System Shock.

The result is a systems-driven adventure, one where levels are marginalized, supplanted instead by a believable, interconnected space station beset by an otherworldly force. When Prey seems the most at the whim of "modern" first-person trò chơi ideas, it struggles to make the best case for itself. But when Prey opens up enough khổng lồ ask questions without easy answers, và to let you unravel its mysteries, it’s something much less common — và much more successful.

Prey opens as protagonist Morgan Yu — whose gender you determine before the trò chơi begins — awakens lớn a mysterious nightmare underway on the space station Talos I. I won’t speak much about premise here, because the way the trò chơi starts, & the way the early game unfolds, is so key to the success of its ongoing appeal.

The setting is a sparkling cosmonaut future haunted by a nightmarish specter, but narratively speaking it owes as much to lớn noir và spy media. Prey builds a conceit that calls into question any trust in the figures you meet — & possibly your own perception of what’s happening. Prey’s influences seem lớn be movies lượt thích Solaris và writers like Philip K. Dick, but the execution successfully leverages Prey’s interactive nature.


Put more simply, Prey consistently, successfully fucked with my head. Nothing is as it seems, whether that’s your own understanding of Morgan as a character or whether or not a coffee cup is going khổng lồ try to lớn kill you.

Feel miễn phí to skip the next two paragraphs if even the most basic premise spoilers for Prey are too much — và honestly, I think you should go into the trò chơi knowing as little as possible about it.

Prey’s alien menace, the Typhon, are capable of mimmicking other forms in Prey’s trò chơi world, and they vị so in a largely unscripted fashion. Any object you see on Talos I could be an enemy in disguise. Not even sản phẩm pickups are safe, and shy of some special equipment later in the game, there"s no way to lớn know for sure without hitting an object or risking picking it up.

There are other, less subtle enemies, enemies that are more dangerous, though these are also even more tragic. There’s a pervasive sense of loss in Prey’s halls, if you spend even a moment trying to listen, và as I snuck around, avoiding as much conflict as possible, I heard a lot of disturbing things.

As you navigate Talos I, you’ll encounter a variety of obstacles, but Arkane has provided an involved skill tree system that allows you khổng lồ spend points — albeit in a manner effectively và disturbingly grounded in Prey’s fiction — lớn gain new abilities. Some of these are combat-related, including bizarre supernatural abilities ranging from stealth lớn head-on combat. But others are more exploratory in nature.


Methods of access were my preference. Prey is full of locked doors, và I wanted to lớn see behind every one. Some can be hacked via a tolerable minigame, assuming you have the appropriate màn chơi of hacking to bởi so. Others are blocked by heavy objects that can be lifted, if you’re strong enough. Still others are at the mercy of security stations that can be manipulated through unorthodox ways, if you have the tools.

These spaces yield equipment and materials vital for survival aboard Talos I, but more importantly, each new space is an opportunity for Prey khổng lồ tell part of the station’s story or history. As you find the remains of Talos I’s crew, you’ll frequently find their personal data devices and their passwords, which in turn allow you to read emails & other accounts of their lives. It’s through these stories that I was able to lớn piece together what was happening on Talos I, & then what happened on Talos I as everything went sideways.

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The freedom Prey offered lớn go as deep into its mystery as I cared to was almost hypnotic. The starting space, for example, is full of locked doors & areas you simply won’t be able lớn access the first time through. But once I had accumulated enough upgrade points, I went back & started peeling away layers of that onion. In the process, I stumbled on challenges that were, to be honest, way above my pay grade, và I survived, but just barely.

It felt really good to play a trò chơi that let me almost screw myself that way.

Technical issues

Prey is a trò chơi with technical problems, regardless of what platform you play it on. Both PS4 và Xbox One users have reported extremely long (40-60 second) load times from one section lớn another, which is exacerbated by the game"s design, especially later on, when you"re expected to quickly move from one area to lớn another.

Each console also has its own particular problems. Digital Foundry reports that major performance problems emerge for Xbox One users who run the game on an external hard disk, an unusual issue. Meanwhile, PS4 owners are reporting significant input đầu vào latency even after a patch deployed to lớn address concerns with a similar issue in Prey"s pre-release demo. The result? Controls that feel sluggish in comparison to the Xbox One & PC versions of the game.

If you have the option, PC is the platform lớn choose. I played through Prey on PC on a Win10 bộ vi xử lý core i7/Nvidia 980 system with an SSD drive, and load times were blessedly brief, however. Controls using a wireless Xbox One pad were responsive regardless of whether I was playing the trò chơi at my desk at 1440p at 60 frames per second, or my 4K television at 30 frames per second.

However, the biggest problem appears to lớn affect all versions of Prey. Numerous users are reporting corrupted autosaves and progress-breaking bugs that cause the game to crash on loading a new area. In my 47 hours with Prey, I experienced two crashes, but I did not encounter any save problems. That said, reports of problems are too widespread khổng lồ ignore them, & I"d advise regular manual saves until Bethesda & Arkane announce a fix.

It’s not that Prey isn’t fair — at least generally speaking, anyway. But the game seems to have respect for your ability to lớn get through somewhere if you’re resourceful enough khổng lồ get into it. And somehow, this didn’t counteract the sensation that I was getting away with something when I managed to hack or sneak my way into a new area.

Part of the reward in these spaces has to vì with the variety of areas and environments Talos I comprises, up to & including zero gravity and even vacuum spaces. Talos I may not be the biggest play space I’ve ever experienced in a game. But it feels significant, and extremely time-consuming. You could probably finish Prey in 15-20 hours if you were really rushing through its critical path, but doing most of its side tasks, my in-game clock was at 45 hours before I saw an actual ending.

Granted, my play time was actually longer than that, because Prey is willing lớn kill you just about all the time. Sometimes, this feels legit — "yeah, I probably shouldn’t have jumped from a third-story atrium window to the floor" or "I didn’t make sure that thing couldn’t hit me before I tried to beat it into oblivion with a wrench."

At other times, it all feels a little punitive. Ammunition for weapons isn’t scarce, exactly, and you can make more, though it’s easy to lớn run out at inopportune moments. Sometimes, this was educational. Experimentation often yielded surprising results with less obvious tools. But sometimes, Prey really wants you khổng lồ use more powerful tools, and if you run out at the wrong time, you’re probably going khổng lồ get murdered extremely quickly.

This difficulty is great at instilling a sense of risk and danger, & between that và an aggressive, excellent soundtrack, Prey is fantastic at creating an ominous, foreboding mood. For much of the game, combat can be punishing, but it’s peppered throughout at a smart pace. It’s exciting, not exhausting, and it doesn’t get in the way of the exploring/learning/experimenting loop.


However, Prey loses sight of its strengths in the last third or so. As things on the station become more desperate, the freedom of movement and decision-making that allowed me to thua myself in the mythos và mysteries of Talos I became bogged down in a constant back-and-forth through the station. I had already discovered most of the secrets in the primary areas the game wanted me to pass through again & again. It all felt like an excuse to make me fight và shoot my way through new encounters in the same spaces.

Sometimes this felt at the service of Prey’s story, & I grudgingly accepted the busywork involved. But for much of it, it felt lượt thích padding, và it really dragged me back down khổng lồ earth, no pun intended.

Luckily, Prey finds its footing in the end. There’s confrontation and conflict, but it’s not about quái vật battles or setpieces. The big decisions I was making toward the kết thúc felt lượt thích a culmination of my decisions & actions in an organic way. They very well may have been canned — I don’t know how much variation there is in Prey’s potential ending scenarios, but it all seemed khổng lồ have grown through and around my decisions.

Prey succeeds most as a haunted house in space

Arkane has the confidence lớn let Prey kết thúc on its own terms, even if it occasionally leans too heavily on its least interesting aspects. When it looks most like a shooter, Prey is merely competent. But as a mystery, a deep-space haunted house with dozens of stories of tragedy & humanity lớn tell, Prey is a remarkably successful archaeological expedition — và it manages lớn compellingly ruminate on what it means lớn be .

Ed. Note: Due to lớn the technical issues discussed in the included sidebar, scores have been adjusted accordingly và per platform.

Prey was reviewed using a "retail" Steam key provided by Bethesda. You can find additional information about’s ethics policy here.

Our reviews of Prey (2017)

8.5 out of 10
Platform Win, PS4, Xbox One quảng cáo online Bethesda Softworks Release Date 2017 Developer Arkane Studios

Scores per platform:

8.5 Win 8 PS4 8 Xbox One About đánh giá